#ifndef ENTITY_TYPES_H
#define ENTITY_TYPES_H

// These enumerations are used both in GameFactory fof selecting the type of entity to be created and
// as the setting of m_EntityType in BaseGameEntity

enum GameCharacterID
{
	// Game Character types are between 100 and 200
	MageID =	100,
	PeasantID =	101
};

enum GameBuildingID
{
	// Game Building types are between 200 and 300
	HutID = 200
};
#endif